My summer as a PHAST intern

By: Genevieve Everett

PHAST 2017 Crew (from left to right: Sami, Zaakiyah, Gen)

This is going to sound real cliché, but time flies when you’re having fun! That’s exactly how I feel about this past summer as a PennDOT Highway Archaeological Survey Team (PHAST) intern. Last day of Spring 2017 classes was Friday May 12th, so my parents came to visit me in Pittsburgh that weekend as a celebration for finishing my first year of graduate school. The following Monday, May 15th was our first day of work. Yes, not much of a break, but that’s being in grad school! Our first week was basically orientation where Joe Baker, the PHAST Supervisor told us that if we weren’t feeling lost during our first few weeks of work there was something wrong with us. Well, speaking for myself, I was definitely feeling a bit lost and rusty in the digging shovel test pit department since it had been quite some time, but after a couple of weeks of doing it day after day I was becoming more confident in my work.

A friendly little sheep at one of our projects

We were immersed in CRM life: living out of a suitcase, staying in hotels, and eating out for every meal. Our projects took us to different counties all over the Common Wealth, which was probably one of my favorite aspects about this job. We saw parts of Pennsylvania that I would have otherwise skipped over on the way to other places. Pennsylvania is BEAUTIFUL! Most of the work we were doing was Phase I (bridge replacements/rehabilitation), however, we did do some Phase II work, several GPR surveys, metal detecting, cleaning/cataloging artifacts, mapping in ArcGIS, and writing reports.

Old wooden boxcar at the Muddy Creek Forks project

One of my favorite projects this summer was a Phase I/II at historic Muddy Creek Forks Village in York County. We excavated around the railroad Section House built by the Maryland and Pennsylvania Railroad in the early 20th century for the Section Gang. The Section Gang maintained 10 miles of track year round, storing their track car and tools in the Section House. The Ma & Pa Railroad was an important part of industrial life in early-mid 20th century, making it easier for individuals to travel between York and Baltimore and to ship/receive goods. The Section House is an important resource for understanding what early-mid 20th century life may have been like for railroad workers. Eventually, the Section House will be raised onto a new foundation, and rehabilitated for future generations to enjoy along the walking path at the Ma & Pa Railroad Historic Village. Seriously, if you’re ever in the area, visit this site.

All in all, it has been an incredible and educational summer. As much as I love being out in the field I am definitely ready to start back up with classes and work on my thesis!

Visit the IUP Anthropology Department

 

Taking 3D Modeling to New Heights (by Jared Divido)

For the past year and a half, I have been working on an ongoing thesis project that seeks to test the feasibility of 3D laser scanning in a zooarchaeological context.  I have been using the NextEngine HD Scanner and the MakerBot 3D Digitizer to scan bones from various species of waterfowl (Figure 1). You can read more about my project here:

Left: humerus of a Black Duck (Anas rubripes). Right: using the 3D scanner and imaging software.

Over the summer, I had the opportunity to work with Dr. Benjamin Ford to test 3D technologies on a much larger scale.  In the process, I’ve acquired new knowledge about 3D techniques, and their response to different environments.  The goal of this mini project was to create miniature 3D replicas of two buildings on the Indiana University of Pennsylvania’s campus, which included McElhaney Hall and Sutton Hall.  After my first brain storming session, I thought that photogrammetry would be the best technique to construct the 3D models.  Photogrammetry is a 3D modeling method in which you take multiple overlapping images around an object of interest.  The researcher then imports the photographs into photogrammetry software, and the software uses references points from the photos to build a “mesh cloud” of the object.

After multiple attempts of using this technique, I quickly discovered that it would not work with all of the beautiful foliage that encompasses the buildings. The shifting background lighting in the sky and the height of the building features also created additional issues when it came to stitching all of the images together.  The resulting photogrammetry model of McElhaney (below) turned out slightly wavy and distorted in sections where tree limbs were obstructing features of the building.  The use of drone technology may have alleviated some of these problems since a drone’s camera can capture detail that cannot be photographed from the ground.  However, potential safety issues prohibit the use of drone technology near academic buildings.  So… I had to get creative and use of a mixture of the photographs and pre-existing satellite imagery from Google Maps (2017) to construct the building models.  I was able to pull the map data into a 3D modeling program called SketchUp, and I used the satellite maps to obtain reference points for the scale and size of the buildings.  From there, I imported the photographs and manually overlay the architectural features (e.g., stairs, windows, and porches) of the buildings using the build tools in SketchUp.  A comparison between the photogrammetry model and manually created SketchUP model are linked below.  The rationale for manually adding in architectural features was to emphasize them for 3D printing

Photogrammetry (left) and SketchUP Build (right) rending of McElhaney Hall.

In the end, the 3D models of the buildings may not have turned out to be exact replicas of their original forms due to some of the issues mentioned above.  However, this project has taught me a lot about the potential advantages and disadvantages of using 3D techniques at larger scales and changing environments.  The resulting models are optimized for 3D printing, which means some of the textural features had to be simplified or eliminated to make the models more structurally sound and printer friendly.  At present, I am using the MakerBot 3D Replicator to “build” miniature tabletop replicas of the buildings.

 

Visit the IUP Anthropology Department