1917 and the Emergence of Videogame Cinema

NOTE: This post is no longer available, as the materials will be published as part of an essay, “What is a videogame movie?” in the open-access journal [Arts]

January 26, 2020

This is the fifteenth in a series of posts dedicated to works of videogame literature and theater—not videogames that are literary or theatrical, but rather novels, plays, television series, graphic novels, museum installations, poems, immersive theater, and movies that represent in some fashion or another videogames, videogame players, and videogame culture. For a general description of my critical framework and purposes, see the first post in the series, “What is videogame literature?

Among the year’s most-honored films is 1917, Sam Mendes’s harrowing tale . . .

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