Well, this was interesting. I found Galatea to be really intriguing, but also frustrating because if you don’t know what to say or how to say it, then nothing happens. Unlike the narrative-type video games where you can just push buttons until something happens, IF seems to be a venue where it could get really frustrating very quickly. This could clearly pose problems if there was a more clearly defined purpose for investigating IF.
Another thought — how does IF relate to Apps that are now available that have a literary component? What about online video games that are adaptations of books (the comic series Fables has an interactive video game)? I know IF is different, but how do these other types of interactive modes relate to/affect/or change the concept of IF?