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Entry 8: Emily Short Thoughts

July21

Galatea was one of the most interesting things I have ever read. The story of Galatea is a very interesting one and to have it from this persepctive is really fun. The game/interactive quality is what makes it so attention grabbing. I became more conscious of what i was asking/which commands I was using based on her responses. It is a bit mind boggling that you can interact so much with a program (insert robot apocalypse theory here).

I started with just using what I could come up with to “ask” or do, but it took me a little to understand how the interaction works. Asking about details from her explanations helped a little. I did find the “cheats” page very helpful, just in viewing that range of topics that could be discussed. I also found the status bar option to be really cool. I could tell that she was getting bored or frustrated with my line of questions and could adapt accordingly. I found myself pretending to be in a museum actually having the conversation with a statue to be able to think of valid things to ask.

I only went through a few of the “cheats” to see how the story differs and it is remarkable how different they are. They can end in so many ways, some with the statue doing all the talking, some with you “the character” doing more talking. The mood of the story changes depeneding of topics. It’s so complex. And there really isn’t a “true” story for this, not one is the “Right” path to take and that is fun too.  One final thought, I found myself becoming sympathetic toward her as a character. All of her stories are quite sad and full of imagery. The imagery of what it would be like to be carved as a living thing out of the stone, the visual of creating her eyes and of the polishing of the skin were very intense images. I think she (or this style) may be my favorite so far. It forces you to interact with the text and thus keep your attention. Very cool.

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One Comment to

“Entry 8: Emily Short Thoughts”

  1. July 22nd, 2015 at 9:52 am      Reply Sherwood Says:

    It’s interesting to hear how you “warmed” to the experience, learned how to interact, and also had an “aesthetic” identification with the character. I see all of this as very literary, even if we can’t always remember back to a time when parsing a novel gave us similar challenges at the outset. So what do you think about the differences it makes that you (user/player) are shaping the trajectory? And that other user/player/readers will experience literally different texts?


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